Anyone know of a Mangos Portal creator that works? Or how to manual do it through the Database? I have seen many guides Ect. but I have yet to come across one that works...
Mangos Portal Creator
Started by Navist, Apr 18 2009 10:06 PM
4 replies to this topic
#1
Posted 18 April 2009 - 10:06 PM
#3
Posted 19 October 2009 - 01:52 PM
I would suggest making repeatable quests with questendscript added, which links to a teleport script.
http://wiki.udbforum...x.php/Main_Page
http://wiki.udbforum...x.php/Main_Page
#4
Posted 29 October 2009 - 08:16 PM
well i try to make a portal and it works and everything but when I go to use it it says locked
#5
Posted 14 March 2010 - 08:33 AM
Here is a little "guide":
data0: open (LockId from Lock.dbc)
data1: questID (Required active quest_template.entry to work)
data2: eventID (The id of the event that the gameobject will activate)!!!!! script that teleports player .. ect. (the script is in event_scripts table)
data3: autoClose (unknown)
data4: customAnim (unknown)
data5: consumable (Boolean flag controling if gameobject will despawn or not)
data6: cooldown (time in seconds)
data7: pageID (page_text.entry)
data8: language (from Languages.dbc)
data9: pageMaterial (PageTextMaterial.dbc)
data10: spell (Spell Id from spell.dbc)
data11: noDamageImmune (Boolean flag)
data12: linkedTrap (gameobject_template.entry (Spawned GO type 6))
data13: large? (Boolean flag)
data14: openTextID (Unknown ID)
data15: closeTextID (Unknown ID)
data16: losOK (Boolean flag)
Template!
Code: sql
INSERT INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `castBarCaption`, `faction`, `flags`, `size`, `data2`, `data3`) VALUES ('4000004', '10', '8632', 'Stormwind', 'Starting to teleport', '0', '32', '1.0', '50002', '655360');
INSERT INTO `event_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o`) VALUES ('50002', '0', '6', '0', '0', '0', '-8833.38', '628.628', '94.0066', '1.06535');
To make a custom portal to any location, you need to change the name of the gameobject, data2 and ID of event_scripts.
Change "Stormwind" To the place you want to teleport.
Change Data2 to some unused ID in event_scripts table.
Change the coordinates to the template above (x,y,x,o)
When you click the gameobject ingame it will teleport you to the coordinates,
data0: open (LockId from Lock.dbc)
data1: questID (Required active quest_template.entry to work)
data2: eventID (The id of the event that the gameobject will activate)!!!!! script that teleports player .. ect. (the script is in event_scripts table)
data3: autoClose (unknown)
data4: customAnim (unknown)
data5: consumable (Boolean flag controling if gameobject will despawn or not)
data6: cooldown (time in seconds)
data7: pageID (page_text.entry)
data8: language (from Languages.dbc)
data9: pageMaterial (PageTextMaterial.dbc)
data10: spell (Spell Id from spell.dbc)
data11: noDamageImmune (Boolean flag)
data12: linkedTrap (gameobject_template.entry (Spawned GO type 6))
data13: large? (Boolean flag)
data14: openTextID (Unknown ID)
data15: closeTextID (Unknown ID)
data16: losOK (Boolean flag)
Template!
Code: sql
INSERT INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `castBarCaption`, `faction`, `flags`, `size`, `data2`, `data3`) VALUES ('4000004', '10', '8632', 'Stormwind', 'Starting to teleport', '0', '32', '1.0', '50002', '655360');
INSERT INTO `event_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o`) VALUES ('50002', '0', '6', '0', '0', '0', '-8833.38', '628.628', '94.0066', '1.06535');
To make a custom portal to any location, you need to change the name of the gameobject, data2 and ID of event_scripts.
Change "Stormwind" To the place you want to teleport.
Change Data2 to some unused ID in event_scripts table.
Change the coordinates to the template above (x,y,x,o)
When you click the gameobject ingame it will teleport you to the coordinates,
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