/////Made By Arthax:Please Give Credit when Due\\\\\ function Buff_OnGossipTalk(pUnit, event, player, pMisc) pUnit:GossipCreateMenu(100, player, 0) pUnit:GossipMenuAddItem(5, "Buff's.", 1, 0) pUnit:GossipMenuAddItem(9, "Remove Rez Sickness", 2, 0) pUnit:GossipSendMenu(player) end function Buff_OnGossipSelect(pUnit, event, player, id, intid, code, pMisc) if (intid == 1) then pUnit:GossipCreateMenu(99, player, 0) pUnit:GossipMenuAddItem(3, "Agility", 3, 0) pUnit:GossipMenuAddItem(3, "Intellect", 4, 0) pUnit:GossipMenuAddItem(3, "Protection", 5, 0) pUnit:GossipMenuAddItem(3, "Spirit", 6, 0) pUnit:GossipMenuAddItem(3, "Stamina", 7, 0) pUnit:GossipMenuAddItem(3, "Strength", 8, 0) pUnit:GossipSendMenu(player) end if (intid == 2) then player:UnlearnSpell(15007) pUnit:GossipComplete(player) end if (intid == 3) then pUnit:CastSpellOnTarget(33077, player) pUnit:GossipComplete(player) end if (intid == 4) then pUnit:CastSpellOnTarget(33078, player) pUnit:GossipComplete(player) end if (intid == 5) then pUnit:CastSpellOnTarget(33079, player) pUnit:GossipComplete(player) end if (intid == 6) then pUnit:CastSpellOnTarget(33080, player) pUnit:GossipComplete(player) end if (intid == 7) then pUnit:CastSpellOnTarget(33081, player) pUnit:GossipComplete(player) end if (intid == 8) then pUnit:CastSpellOnTarget(33082, player) pUnit:GossipComplete(player) end if (intid == 91) then pUnit:CastSpellOnTarget(25213,player) pUnit:GossipComplete() end end RegisterUnitGossipEvent(npcid, 1, "Buff_OnGossipTalk") RegisterUnitGossipEvent(npcid, 2, "Buff_OnGossipSelect")
[Release] Buffer
Started by Xkstyle, Aug 24 2008 01:02 PM
1 reply to this topic
#1
Posted 24 August 2008 - 01:02 PM
Another Script I made that is a simple buffer but also can remove rez sickness
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