#1
Posted 16 April 2012 - 12:54 PM
http://tera.enmasse.com/
#2
Posted 16 April 2012 - 01:24 PM
It still seems to follow the old recipe of mmo's in term of it's questing and static world. The combat is a bit interesting I suppose, but they only give you a vague illusion of a more dynamic combat system, even though in truth, it really isn't. I think I've been spoiled by what GW2 has to offer, but I guess I can't really be arsed with traditional MMOs any more.
#3
Posted 20 April 2012 - 10:27 PM
#4
Posted 20 April 2012 - 11:49 PM
For me it looks incredibly fun... like Vindictus, but with better performance, more of an actual MMO with lots of skills and loot, and an open world instead of what essentially was a coop MP game with a town-lobby system in Vindictus.
Can't wait to try it. Personally I'm more sick of the fucking target locked combat MMOs are still doing, so for me the proper "next gen" stuff is more about twitch combat.
#5
Posted 21 April 2012 - 02:47 AM
SickBoy, on 20 April 2012 - 11:49 PM, said:
You say that about the lets plays of Tera, but not GW2 when you watched those? Sir, what videos were you watching?
As for the beta... I tried it on my brother's computer, sure the combat system is pretty sweet, but as Sandy said, yes. The quests in general bored the hell out of me. Since it really isn't unique in any way at all.

#6
Posted 21 April 2012 - 04:10 AM
And yeah, the people in the ALL MMO vids are absolutely retarded, but my god these are just terrible. People playing it like WoW instead of like Monster Hunter (which is the intended play.. they even state the "keep moving!" in the dang user guide).
Been playing for the past few hours. I like it, but I also don't give two fucks if the quests are like every other game out there (and I wouldn't say they are.. yes, some are, but come one... you can't have 100% custom shit after all. That said, I have been out of the MMO world for so long that it doesn't feel like the same shit being rehashed to me either way. And the combat is anything but MMO-style. I can certainly understand needing something new in regards to questing mechanics though, especially if you've been playing other MMOs a lot more recently than I have and are already burned out.
Now, whether I'll play retail or not, I don't know. It releases May 1st, but I think I may wait to see how it lasts post-release. I will give it credit: it performs like butter, which I didn't expect... especially from a small studio! Both FPS and latency are great (I have all my settings maxed), even in crazy areas and during this peak time (seeing how it's the first day of weekend open beta/stress test). This is definitely THE smoothest beta I have ever been in, open or otherwise.
Definitely not a game for everyone, and probably not for most (what with so many HUGE title games coming out soon)... but it fits a niche I have really wanted (Monster Hunter -style / twitch-based MMO) and seems to deliver that.
The major downside for me is the cost. A full priced game with a monthly fee just isn't my bag these days... not unless it's just balls-to-the-wall amazing. Of course, if my brother plays this like a maniac that could make it all worth it, just to have someone to play with... who knows.
#7
Posted 21 April 2012 - 04:21 AM
Spells and Arrows etc do have a small "lock-on" to target, but they can still be dodged. It just makes the projectile fly in that general direction, so it's a little bit easier to aim.
As Tera, you are also supposed to move around a lot. They try to step it up a notch using this like in some dungeons there are rooms filled with traps, and fireball spewing statues that you have to nuke down while dodging 24/7, since a few shots is enough to kill you.
But anyways, it is really similar to Tera in the terms of movement and how important avoiding to get hit is. Not as much in leveling when fighting a normal mob, but if you are good you'll be able to handle a lot of mobs simultaneously by properly avoiding attacks.
As said, GW1 and GW2 is pretty much two separate games, even down to the play style.
Edit - May as well say something about the whole questing in Tera to be on-topic.
As you said, I am pretty worn out when it comes to quests. I don't say Tera is bad because of it, but it just isn't my cup of tea anymore, hence why I prefer GW2 where questing isn't a priority to level, but rather a means to farm currency (among other things).
I just wish there could be less Kill this, gather that quests in MMOs these days.
Edited by Grawr, 21 April 2012 - 04:26 AM.

#8
Posted 21 April 2012 - 04:55 AM
#9
Posted 21 April 2012 - 04:57 AM
#10
Posted 21 April 2012 - 05:10 AM
Santewi, on 21 April 2012 - 04:55 AM, said:
I wouldn't say that.
When it comes to WoW for example, the only thing I enjoy is questing. Despite how tedious it is. Why? Because endgame offers nothing that makes you want to keep going. At all.
So yes, it's as AngelSandy says, it's about representation. How the quests works, sure there can be some go kill this, go gather that every once in a while. But really, give something somewhat special for the player to do once in a while.
You can make quests awesome, and you can make quests bad. Making normal kill and gather quests 90% of the time, is just retarded.

#11
Posted 21 April 2012 - 05:46 AM
Twenty Bear Asses
Had to do it. But on Tera: I havn't even played it. I wanted to, but couldn't, since whoever made the launcher is a retard. It will either tell me I havn't got enough disk space (42gb...) or will just loop the patches, since somebody didn't know how to use an if statement. And no, I am not trying to install to C:, so administrative rights is not the problem. Gave up after the fifth or so try.
Edited by Laurea, 21 April 2012 - 05:48 AM.
Favorite characters: Chrysalis, Twilight, Luna, Discord, Applejack, Rainbow Dash, Trixie.
Favorite pairings: TwiLuna, CelestiCord, Twixie, AppleDash, TwiDash, Flutterdash.
#12
Posted 21 April 2012 - 11:52 AM
Really strongly considering retail when I get paid next week
#13
Posted 21 April 2012 - 03:03 PM
Now, should it ever go F2P it would be INSANELY popular, guaranteed. So I hope that if it doesn't succeed in the old business model they'll at least try to do F2P of some kind.
Combat is still great (oh my GOD I love and rock at Warrior, which is a dual wielding DPS machine, but can also *evasively* tank... they sacrifice life for more damage and CANNOT get hit or they're fucked. super fast paced, THE most skill-based class you can play and it's considered the most difficult to play with, especially as a tank.. but it's 100% skill-based), but I'll admit the questing so far has been fairly standard. But the main reason the questing doesn't bug me is that the combat is so damn fun that I don't care what I'm doing, so long as I'm killing shit, dodging attacks, and learning AI "tells".
#14
Posted 22 April 2012 - 12:40 AM
SickBoy, on 21 April 2012 - 03:03 PM, said:
And I don't get why they don't do that. Every future game will be like that, why? Look back some years, in those years you also just buy it instead of monthly fees.
If you would pay monthly fees until you have payed the price for the game and then stop, it would be fine by me.
Anyways I don't like this game, I'm just a super-nerd that only shouts Fus-Ro-Dah !!! and plays Skyrim.
Grawr, on 21 April 2012 - 05:10 AM, said:
When it comes to WoW for example, the only thing I enjoy is questing. Despite how tedious it is. Why? Because endgame offers nothing that makes you want to keep going. At all.
So yes, it's as AngelSandy says, it's about representation. How the quests works, sure there can be some go kill this, go gather that every once in a while. But really, give something somewhat special for the player to do once in a while.
You can make quests awesome, and you can make quests bad. Making normal kill and gather quests 90% of the time, is just retarded.
The only problem is: WoW's Quests are just so super static. This is why you always have this lonely feeling when you play WoW, there isn't enough variety to choose from and you almost do everything alone. (This is also why I will play GW2, it just looks so much better XD)
Edited by Mera, 22 April 2012 - 12:44 AM.
Quote
how day by day,
nothing changes,
but when you look back,
everything is different.
#15
Posted 22 April 2012 - 03:45 AM
F2P, assuming it's not ridiculous, is really successful at the moment, so I see that becoming more the standard for at least a little while.
I DON'T forsee MMOs going the route of one-payment-only like GW2 or D3 (granted D3 isn't a "real" MMO, but you get my point). The primary reason is that really only works for the hugely successful ones backed by the big companies. New MMO studios simply can't afford to do that.
#16
Posted 22 April 2012 - 04:47 AM
SickBoy, on 22 April 2012 - 03:45 AM, said:
F2P, assuming it's not ridiculous, is really successful at the moment, so I see that becoming more the standard for at least a little while.
I DON'T forsee MMOs going the route of one-payment-only like GW2 or D3 (granted D3 isn't a "real" MMO, but you get my point). The primary reason is that really only works for the hugely successful ones backed by the big companies. New MMO studios simply can't afford to do that.
Completely true.
Quote
how day by day,
nothing changes,
but when you look back,
everything is different.
#17
Posted 22 April 2012 - 05:30 AM
Mera, on 22 April 2012 - 12:40 AM, said:
The only problem with why it is so lonely is because they removed any needs for people to team up (removal of group quests), made zones piss-easy and just burst trough, you don't even get to finish a zone before moving on, and adding Dungeon Finder and Flying on top of that meaning people no longer interact with their environment. Either you sit in the capital city and do fuck knows all day waiting for dungeon groups, or you just AFK fly every zone in the world if you have to go somewhere.
No interaction, no people, no good quests, nothing. WoW has really, really killed the ideal of social interaction now. Trying to focus on endgame, despite their endgame being almost worse.
Sorry for the off-topic.
But yes, considering the fact there seem to be a lot of people that does like Tera, I think they would do better without a monthly fee. The only reason people use monthly fee to this extent is because WoW has made the market that way. If it works for WoW, why not for them? Wouldn't surprise me if they start introducing real-life money AH and such as well.

#18
Posted 22 April 2012 - 05:34 AM
It's true that WoW has become worse and worse over the years, but it still undoubtedly has the best endgame compared to any other MMO still.
And they have always had that.
#19
Posted 22 April 2012 - 06:01 AM
AngelSandy, on 22 April 2012 - 05:34 AM, said:
It's true that WoW has become worse and worse over the years, but it still undoubtedly has the best endgame compared to any other MMO still.
And they have always had that.
I dunno. Most people play the game because there really isn't anything out there that is on the same level.
I wouldn't say WoW has good endgame, at all. Even WotLK had better endgames than how it is right now.
Since they're capping almost all aspects of farming, limiting the player's freedom and what they can do when they are bored, it makes it a lot worse.
Play 5 arena matches, congrats. Now you can't get any conquest for the rest of the week, making you lose the appeal to continue, even if it is for rating. (5 matches is like... 30 minutes. GG.)
Ezpez raid that can be done on 1 hour, now you can't do it for the rest of the week! Did we forget to mention, that you cap your valor while doing it so you can't get some valor for gear for the rest of the week either?
That's pretty much... Well, it.
Everything me, all my friends, guildies, everyone I know do on WoW endgame is this:
1. Cap out VP, takes one day.
2. Cap out CP, takes half an hour to one hour.
3. Do their raid whenever it is time for a guild run.
And then, never log in again for the rest of the week. Because this. is all there is. In WoWs endgame. <.<
I'd rather have to farm an entire week for one epic piece of PvP or PvE rather than being found only be able to do it in fractions once every week.
Edit - I know there's achievements etc. but I wouldn't really call that "part of endgame". It's just a way to sate your boredom, even if the more intriguing achievements are also lock-out style that limits you to how often you can do it.
And the annoying thing is, that nobody thinks even capping out CPs, VPs is fun. The only part that I enjoy is raiding. Which, is only one day per week. And if it wasn't for the fact it is with friends, that also would be boring. Because it is pretty damn easy.
Edited by Grawr, 22 April 2012 - 06:10 AM.

#20
Posted 22 April 2012 - 07:07 AM
You can fight it all you want really, but until another game comes around to beat it at that point, it still got the best end game content.
Their Raids especially.
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