Kingdom of Seiron - Job List
Started by Shadowclaimer, Feb 01 2011 07:09 PM
12 replies to this topic
#1
Posted 01 February 2011 - 07:09 PM
The Job List will work like this, I'll post a series of jobs that are needed on the server currently, you don't need to apply (unless its a major job). Any of the minor jobs are entirely public and anyone logging on (first timers even) can pick up the job and begin working immediately. Major jobs speak to the job lead about assisting (Ingame)
http://www4.picturep...arge-Marked.bmp
Layout and Map: (Note that Administration District is now the Service District)
Major Jobs
The Cathedral of the Seven Divines
Project Lead: Krimstar
Location: Holy District
Service District Walls
Project Lead: ReaperTK
Location: Service District
Towers
Project Lead: ReaperTK
Location: Everywhere
Greymourne Estates
Project Lead: Shadowclaimer
Location: Residential District
Southern Waterfront District
Project Lead: Krimstar/Pvtdonut
Location: Southern Waterfront District
Minor Jobs
Lumberjacking (No Replant)
Location: Outside Front Gate (Trees), Residential Storehouse (Drop-off)
Residential District Houses
Location: Residential District
Carpenter (Input Windows into Houses with none, add doors, stairs, floors)
Location: Residential District
http://www4.picturep...arge-Marked.bmp
Layout and Map: (Note that Administration District is now the Service District)
Major Jobs
The Cathedral of the Seven Divines
Project Lead: Krimstar
Location: Holy District
Service District Walls
Project Lead: ReaperTK
Location: Service District
Towers
Project Lead: ReaperTK
Location: Everywhere
Greymourne Estates
Project Lead: Shadowclaimer
Location: Residential District
Southern Waterfront District
Project Lead: Krimstar/Pvtdonut
Location: Southern Waterfront District
Minor Jobs
Lumberjacking (No Replant)
Location: Outside Front Gate (Trees), Residential Storehouse (Drop-off)
Residential District Houses
Location: Residential District
Carpenter (Input Windows into Houses with none, add doors, stairs, floors)
Location: Residential District
#6
Posted 06 February 2011 - 09:36 PM
Greymourne Estates finished
Added Front Gate Deforesting (no replanting)
Moved Housing to Minor (Needs done but anyone can now participate, just only build ones that are already laid out)
Added Front Gate Deforesting (no replanting)
Moved Housing to Minor (Needs done but anyone can now participate, just only build ones that are already laid out)
#9
Posted 09 February 2011 - 06:41 PM
We picked up using WorldEdit for clearing and flattening to save us shit tons of time and hassle (its hard to convince people to dig for hours on end just to flatten something).
So the flattening jobs have been removed for now.
So the flattening jobs have been removed for now.
#10
Posted 09 February 2011 - 10:06 PM
3 towers finished. One requires some polish (it has some smoothstone where it should have some cobble, also needs torch repositioning), but they're mostly finished.
#11
Posted 10 February 2011 - 01:07 AM
Since your using worldedit, does that mean no more resources?
Also, pretty sure that the walls of service district and greymourne estates are done.
Only problem with the greymourne estates is if something spawns on the roof, it can just jump the wall so be careful when walking nearby.
#12
Posted 10 February 2011 - 06:35 AM
Alright thanks guys.
And we'll still gather resources one way or another. We may still manually lower some areas just for the dirt/stone, but right now we're sitting on a vast storage of stone/dirt (There's 2 more full ones of each in the Miner's Guild)
And we'll still gather resources one way or another. We may still manually lower some areas just for the dirt/stone, but right now we're sitting on a vast storage of stone/dirt (There's 2 more full ones of each in the Miner's Guild)
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