Titles: The Keeper of Secrets
Height: 4 Meters
Weight: 500 kg
Eyes: Glowing Blue
Affiliation: Unknown, Neutral
Alignment: Chaotic Evil
Armor: Plasma Shields, Enchanted Shadowsteel Armor
Weapons: Psionic Powers
Maar is extremely destructive, he loves to crush the life from everything he meets, be it evil or good. His arrogant and defiant attitude didn't bring him any allies or friends, but his endless solitude hardened his heart and made him a remorseless killing machine.
Maar's story began in 2456, while the protoss world of Aiur was under attack by the zerg tide. In a last hope of salvation, Maar got himself infested, to protect the Crystal Archive from any kind of attack. Once the battle ended, Maar fell into a millenial sleep. Because his psionic powers achieved Rank 12, his protoss guardians decided to send him back in time, so he would remain safe from any kind of harm. With a great effort, the protoss sent Maar with millenia back in time....in a place we today know as the Halls of Lightning. With the awakening of Yogg-Saron and the Siege of Ulduar, Maar awakened too, and in his wake, the sky of Northrend was plagued with a massive thunderstorm for two weeks. Despite Loken's efforts of turning Maar into a ally, Maar proved out to be more than Loken expected, escaping the Halls of Lightning with a blazing speed, killing as many Iron Dwarfs and Iron Vrykul as he could. Moments later, he teleported to the Temple of Wisdom and gazed to the lands below him. A fresh new world, whose energy would allow Maar to become a Xel'Naga. He deliberately went on a rampage in thirst for magic, finally arriving in the cold wastes of Coldaara. There, Maar found enough energy to feed himself for a thousand years, eliminating the need of consuming the whole planet.
In the last years, Maar's presence dissapeared into thin air. With the Argent Crusade attacking the Lich King's bastion of Icecrown Citadel, Maar found a ancient artefact that he has sworn to guard with his life. The artefact was a gem formed from a multitude of other smaller gems, named Mekasm. Mekasm was said to protect its bearer from all harm, even death. Maar claimed Mekasm for himself, and now, he awaits, sleeping...in the Celestial Planetarium, where his old protoss mates once abandoned him.
Teleports Maar to a location of his choice. Distance cannot exceed 50 yards.
2) Psionic Wave
Maar releases a wave of psionic energies, which grows in power as it extends outwards. Deals damage on both expansion and on contraction. Further the energy is from Maar, more damage it causes.
3) Plasma Blast
Maar concentrates his psionic powers in one single blast, causing extreme amounts of damage.
4) Power Overwhelming (Passive)
Maar's damage increases if the target has lower INT than him. Cannot exceed 500% bonus damage. Spell damage increases by a maximum of 100%.
5) Psionic Attack (Passive)
Maar's attacks ignore armor.
6) Eldrich Storm (Ultimate)
Maar creates a charged field of psionic energy in a 40-yard area. After 10 seconds, a massive psionic storm envelops the area, causing insane amounts of damage every second, as well as reducing the enemies' armor, as long as they are standing within the storm's range. Affects both infantry, heavy infantry, vehicles as well as buildings.
Eldrich Storm doesn't beneficiate from Power Overwhelming, as Maar's other abilities, and it is limited to a total of 50% bonus damage.